| 1. | Builds a quaternion from a rotation matrix 使用旋转矩阵生成一个四元数。 |
| 2. | By the rotation matrix according to the 的变换矩阵左乘或右乘旋转矩阵。 |
| 3. | Structure built from a rotation matrix 使用旋转矩阵生成的 |
| 4. | Differential unitary space - time modulation based on rotation matrix 基于旋转矩阵的差分酉空时编码调制 |
| 5. | Rotates the world transformation by an angle of 30 degrees , prepending the rotation matrix to the world transformation matrix 将世界变换旋转30度角,在世界变换矩阵前添加旋转矩阵。 |
| 6. | Rotates the world transformation matrix of the windows form by 30 degrees , prepends the rotation matrix for 30 degrees to the form s transformation matrix 通过在windows窗体的变换矩阵前添加30度的旋转矩阵,将窗体的世界变换矩阵旋转30度。 |
| 7. | The polygon morphing was investigated , and a morphing method was proposed , in which the polygon is deformed by interpolating the rotation angles and rotation matrices of their corresponding edge vectors 摘要研究平面多边形的变形问题,提出了一种通过插值边向量间旋转角度及旋转矩阵的变形方法,较好地克服了顶点线性插值法引起的多边形边长变化不均匀的萎缩现象。 |
| 8. | At last , using the orthonormal property of the rotation matrix and the relation among the parameters from transformation matrices , a comparatively more simple method is used to decompose and derive the camera parameters from the projection matrix 并利用旋转矩阵的正交性和摄像机参数间的约束关系,采用一种简单的计算方法从投影矩阵中分解求出摄像机参数初值。 |